Design and Technology

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At Bayards Hill Primary School we aim to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation, and evaluation. We want pupils to develop the skills to take risks, through drafting design concepts, modelling and testing and to be reflective learners who evaluate their work and the work of others. Through the Kapow scheme of work, we aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements. 

Our design and technology curriculum is made up of several modules to ensure full coverage of the National curriculum, these contain knowledge organisers that are shared with the children at the start of each module, detailing the skills they will be developing. The framework is built on clear progression of DT skills from year R through to year 6, therefore our children will progress to secondary education with the appropriate skills to innovative and resourceful members of society.


Each of our units follow the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or the cooking and nutrition section of the curriculum. The Kapow scheme of learning links with the Rosenshine principles, which underpin teaching at Bayards hill, and provides opportunities to revisit learning frequently with increasing complexity, allowing pupils to build on the previous learning. 

Lessons incorporate a range of teaching strategies from independent tasks, paired and group work including hands-on and inventive tasks. The variety means the lessons are engaging and appeal to all children, regardless of their learning style. Lessons are differentiated for all needs, scaffolded constructively for those with an SEND, but there are also areas to stretch those who need challenging further. 

Strong subject knowledge is vital for staff to deliver a highly effective and robust Design and Technology curriculum. Each unit of lessons include multiple teacher videos to develop subject knowledge and support ongoing CPD.


Impact will be measured through our children’s understanding of the functional and aesthetic properties of a range of materials and resources. How to use and combine tools to carry out different processes for shaping, decorating and manufacturing products. Children will be able to build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes, CAD and products to fulfil the needs of users, clients and scenarios. 

They will understand and apply the principles of healthy eating, diets and recipes, including key processes, food groups and cooking equipment. Have an appreciation for key individuals, inventions and events in history and of today that impact our world. Recognise where our decisions can impact the wider world in terms of community, social and environmental issues. As well as self-evaluate and reflect on learning at different stages and identify areas to improve.


Our aim is for children to learn how to take risks, become resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.


In Nursery

  • Understanding the world 

In Reception

  • Understanding the world 

In KS1

  • Mechanisms  - sliders and levers

  • Structures 

  • Preparing fruit and vegetables

  • A balanced diet

  • Mechanisms - wheels and axles

  • Textiles - combining fabrics

In KS2

  • Structures

  • Simple circuit and switches

  • Mechanisms - levers and linkages

  • Adapting a recipe

  • Textiles - 2D and 3D shapes

  • Healthier food choices

  • Complex circuits and switches 

  • Textiles - item of clothing

  • Mechanisms - pulleys, cams of gears. 

  • Healthy meal planning

Inclusion and SEND

At Bayards Hill Primary School, every teacher is a teacher of SEND. As such, inclusion is a thread that runs through every area of the school enhanced by collaboration between senior leaders, teachers, support staff, external agencies, parents and most importantly, the child. 

All pupils follow the National Curriculum at a level and a pace that is appropriate to their abilities. Lessons are planned with appropriate scaffolds, adjustments and modifications to ensure that there are no barriers to achievement and progress.


There are many opportunities within each of the DT units for assessment, whether this is formative or summative. Questioning is thorough in each lesson and at the end of each unit there is a quiz allowing the children to check their understanding of new content.

Knowledge Organisers


Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

Year 1

Year 1 Term 1 DT 

Year 1 Term 2 DT

Year 1 Term 3 DT

Year 2

Year 2 Term 1 DT

Year 2 Term 2 DT

Year 3 Term 3 DT

Year 3

Year 3 Term 1 DT

Year 3 Term 2 DT

Year 3 Term 3 DT

Year 4

Year 4 Term 1 DT

Year 4 Term 2 DT

Year 4 Term 3 DT

Year 5

Year 5 Term 1 DT

Year 5 Term 2 DT

Year 5 Term 3 DT

Year 6

Year 6 Term 1 DT

Year 6 Term 2 DT

Year 6 Term 3 DT

Overview of Learning 






Mechanisms- Sliders and levers (moving story book)

Structures- Constructing a windmill

Food- Preparing fruit and vegetables (Cooking and nutrition requirements for KS1


Food- A balanced diet  (Cooking and nutrition requirements for KS1)

Mechanisms- Wheels and axles (fairground wheel)

Textiles- combining fabrics (pouches)


Structures- Constructing a castle (CAD)

Food- Eating seasonally (Cooking and nutrition requirements for KS2)

Textiles- 2-D shape to 3-D product (cushions)


Food- Adapting a recipe (Cooking and nutrition requirements for KS2)

Electrical Systems- Simple circuits and switches (including programming and control) 


Mechanical Systems- Levers and linkages (slingshot cars)


Structures- Bridges

Food- What could be healthier? (Cooking and nutrition requirements for KS2)

Electrical systems- More complex switches and circuits (including programming, monitoring and control)

Greeting cards


Textiles- Waistcoats (including CAD)

Mechanical Systems- Pulleys, cams or gears (automata toys)

Food- Come dine with me (Cooking and nutrition requirements for KS2)

three course meal

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